[-empyre-] semiomorphic..viral



Troy and empyreans,


Troy writes

 Gameplay can create situations where
> the player must perform
> within a set of constraints, therefore being
> actively involved. Information
> is filtered and reconstructed through interface. In
> all these examples,
> the underlying system is equally as important in the
> communication process
> as its representation.
> 
I just had  a chance to see "counterstrike' in a video
representation at the ACC here in Weimar, by
Anne-Marie Schleiner et al of Velvet-Strike, and it
got me to thinking about the semiotic changes that
happen when the structure is 'filtered and
reconstructed' through a patch, or 'technosemiotic'
mini=interface....like a weird sign.
Free associating here, but Anne-Marie's interventions
assume that the player is so familiar with the set of
constraints that he/she can be thrown off balance or
into a confusion/creative moment via a viral patch. 
She notes 
//                                                    
                      
//    Although some artists have successfully created
games as art, producing
//    a game patch as art offers certain advantages
over building a game from
//    scratch. On a technical level, of course, the
artist(s) avoids having  
//    to put in the extensive time required for
programming an interactive   
//    game engine. But the parasitic game patch is
also a means to infiltrate
//    gaming culture and to contribute to the
formation of new configurations
//    of game characters, game space and gameplay.
Like the sampling rap MC, 
//    game hacker artists operate as culture hackers
who manipulate existing 
//    techno-semiotic structures towards different
ends or, as described by  
//    artist Brett Stalbaum, "who endeavor to get
inside cultural systems and
//    make them do things they were never intended to
do." "Cracking the     
//    Maze" will exhibit both game patches created by
artists and game patch 
//    artifacts from the web produced by the original
game hackers, in an    
//    attempt to generate an open discourse on art,
games, game hacking and  
//    gaming culture on the Internet. 

http://www.opensorcery.net/note.html


>

=====
<http://www.naxsmash.net>

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